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Our Story

Our Story

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The ideas and features behind Slingbit are born from over 10 years of experience using online educational technologies across a wide range of math classrooms from grade 6 to Calculus 12.  Each technology had their own strengths and shortcomings.  Slingbit was designed to bring the collective strengths of these technologies under one roof in order to offer the ultimate LMS experience for teachers and students.  Below, I discuss three technologies that provided notable inspiration for the creation of Slingbit.

Bryn Hammett- Senior Math and Physics Teacher and Creator of SlINGBiT

The inspiration behind SlINGBiT?

Khan Academy

Khan Academy (KA) is an online learning platform that supports math and science instruction by offering video lessons, interactive notes and assessment activities. I began using Khan Academy (KA) back in 2008 as a way to offer students supplementary instruction on challenging topics. Today, I use KA to facilitate a blended learning environment in my classroom.  Using KA, I assign skills for my student to complete and notice a high level of student engagement. I use the real time progress report to see where students are struggling and provide just-in-time instruction as required. When using KA, I notice students are more inclined to collaborate with each other and take greater ownership over their learning by following easy to reach educational videos and hints.  

 

While KA has an enormous advantages over traditional math textbooks, it does present some limitations with regards to its flexibility. To begin with, KA does not allow teachers, referred to as coaches, to modify the level of difficulty of individual skills to best meet the rigor of the curricula. Many learning activities often only draw upon very specific skills and fail to assess a student's full use of their numeracy tool belt.  While coaches can assign individual skills to their class, coaches cannot easily create their own course that is scalable from year to year and between classes. Likewise, coaches cannot share courses previously created to a larger coaching community. Finally, the adaptive nature of KA is fairly rudimentary and does not suggest additional instruction or skills based on the quality and type of response made by the student. While the progress reports highlight which skills students struggle with, it fails to suggest what specific misconception the student may be holding on to. That all said, it should be noted that KA provides an absolutely amazing free resource that has helped millions of students around the world become independent learners and more comfortable exploring math concepts.

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Google Classroom and G-Suite

Google Classroom is a simple yet effective LMS that allows teachers to assign learning activities and post notifications to their students.  G-Suite is a collection of tools, including Docs, Sheets, Calendar, and Forms, that have revolutionized how students are able to collaborate and communicate and how teachers are able to assess.  Five years ago, Google Classroom, in unison with G-suite,  completely disrupted my teaching practice for the better.  Google allowed me to easily design and assign learning activities and quickly assess understanding using Google Forms. The scalability of Google Classroom allowed me to instantaneously post announcements and learning activities to literally hundreds of students at once.  The adoption of Google also ushered in a new way that I was able to share and collaborate asynchronously with colleagues on shared files and learning resources. Additionally, Google files work universally with other web-based programs allowing for digital content to be easily embed within third-party platforms.

 

While the Google-suite has transformed how educational technology is employed in the classroom, there remain some drawbacks that limit its potential.  The Google-suite is simply a collection of web tools with which one can create an infinite number of learning resources.   As such, individual teachers must rely on borrowing learning resources locally or build them from scratch.  There is currently no extensive library of Google learning activities and assessments that are peer-reviewed and open for modification and nor is this Google's intention behind these products.

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Kahoot

Kahoot is a game based learning platform whereby students compete indidually or in teams to answer a number of multiple choice questions as quickly and accurately as possible.  Questions are displayed on the classroom projector and student respond using the Kahoot app on their phone or device.  From my experience, there are few other formative assessment activities that consistently generate the same level of engagement from my students. Better yet, teachers do not necessarily need to create Kahoot quizzes from scratch.  Instead, they are able to search through over 20 million public Kahoots that have been informally peer-reviewed by their number of times they have been played. Public Kahoots can be copied and edited, allowing teachers to modify specific content of a quiz.

 

While Kahoot certainly invigorates the classroom, it’s application is fairly limited.  First off, Kahoot only supports multiple choice questions which limit the type of question that is asked.  Multiple choice questions are great for developing recall, but fail to assess a deeper understanding. Second, there is no way to turn off the feature that rewards players who submit a correct answer first.  Often times, students are too focused on answering a question quickly instead of adequately reflecting on the question.  Finally, there is no way to embed a Kahoot directly into an existing LMS and to have students work through the quiz asynchronously. With these shortcomings considered, Kahoot did inspire content that is peer-reviewed, community generated and customizable.

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